Market testing
Short campaigns on live traffic measure cost per install, early retention and session length.
Publishing
Market tests, user acquisition, creatives and ad monetization, run by one team and reported in shared dashboards, so every decision about your game is backed by data you can see.
01What we do
Everything between a finished build and a game that grows, with one team accountable for the results.
Short campaigns on live traffic measure cost per install, early retention and session length.
Campaigns across the major ad networks, with budgets scaled as returns allow.
Video ads and playables produced in rounds and tested against each other.
Mediation, bidding and placements set up and tuned for revenue per player.
Explore monetizationIcons, screenshots and store text tested for conversion in every market.
Dashboards, A/B tests and live events that extend the life of a game.
02How it works
Share a build or a gameplay video and a few lines about the game.
We assess gameplay, genre fit and market potential, then reply with next steps.
A short test on live traffic shows how real players respond.
We tune retention and monetization together in a few test markets.
Global launch with user acquisition, monetization and LiveOps.
03What we look for
We look for games that hold attention for weeks, and teams that like working with data.
04Partnership
Revenue share, budgets and responsibilities are agreed in writing before launch.
Partners see the metrics behind every decision, from installs to revenue.
Ownership of code, brand and store listing is defined before anything is signed.
05FAQ
A playable prototype is enough to start. A gameplay video works for a first look.
Mainly idle, tycoon, simulation and casual games for mobile.
We run a short campaign on live traffic with a few ad creatives and measure cost per install, early retention and session length. You see the results.
If the numbers are promising, we agree on the next iteration or a soft launch. If not, you get the data and our reading of it.
Yes. We work with studios remotely, wherever they are based.
06Submit your game
Tell us about your game and your team. If it fits our publishing focus, we will get back to you with next steps.